SKU: 298969324

TAG | Heavy Duty Towbar | Toyota Kluger GSU40R GSU45R Series 2007–2014 | T4T507

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Description

TAG | Heavy Duty Towbar | Toyota Kluger GSU40R GSU45R Series 2007–2014 | T4T507TAG Heavy Duty Towbar Solution for your Toyota Kluger GSU40R GSU45R The TAG Heavy Duty Towbar (T4T507) provides a robust and reliable towing solution for the Toyota Kluger (05 2007 02 2014). Designed and manufactured in Australia, this Class 4 towbar features a 50mm x 50mm square hitch receiver, making it perfect for towing trailers, bike racks, and smaller caravans with a maximum capacity of 2000kg and a 200kg ball weight. Engineered to integrate

TAG Heavy Duty Towbar Solution for your Toyota Kluger GSU40R GSU45R

The TAG Heavy Duty Towbar (T4T507) provides a robust and reliable towing solution for the Toyota Kluger (05/2007 - 02/2014). Designed and manufactured in Australia, this Class 4 towbar features a 50mm x 50mm square hitch receiver, making it perfect for towing trailers, bike racks, and smaller caravans with a maximum capacity of 2000kg and a 200kg ball weight. Engineered to integrate with factory mounting points, it offers a partially concealed fitment for a clean aesthetic. The towbar is finished in a durable enamel immersion-dipped coating to withstand harsh conditions and comes backed by a TAG Limited Lifetime Warranty. This comprehensive kit includes everything you need to get started: a tow ball, tow ball mount, hitch pin & clip, and d-shackles.

Key Features:

  • Heavy Duty Class 4 Towbar with 50mm Square Hitch Receiver
  • 2000kg Towing Capacity / 200kg Static Ball Weight
  • Utilises Factory Mounting Points for a secure and precise fit
  • Partially Concealed design for a professional look
  • Durable Enamel Immersion Dipped Coating for corrosion resistance
  • TAG Limited Lifetime Warranty
  • Includes: Tow Ball, Tow Ball Mount, Hitch Pin & Clip, and D-Shackles
  • Proudly Designed and Manufactured in Australia

Please Note: A towbar is a safety critical item and not always a straightforward fitment due to vehicle manufacturing variation. We strongly recommend you get your towbar and wiring harness installed by a professional towbar or vehicle accessory fitting workshop.

Specifications:

  • Towbar Class: Heavy Duty
  • Towbar Capacity [kg]: 2000
  • Static Load Capacity (Ball Weight) [kg]: 200
  • Hitch Type: 50mm Square Hitch Receiver
  • Tow Ball Mount: L4120
  • Coating: Enamel Immersion Dipped
  • Bumper Removed During Fitment: Yes
  • Bumper Cut Out Required: No
  • Exposure: Partially Concealed
  • Towbar Fitting Time [min.]: 60

Important Information

  • The image shown may not reflect the actual product
  • Shipping times may vary depending on destination and stock availability

Full Vehicle Applications List

Make Model From To Body Series Engine Variant Drivetrain
TOYOTA KLUGER 05/2007 02/2014 SUV GSU40R 2GRFE | 3.5L | Petrol ALTITUDE, KX-R, KX-S Automatic FWD
TOYOTA KLUGER 05/2007 02/2014 Wagon GSU45R 2GRFE | 3.5L | Petrol
Automatic 4WD
TOYOTA KLUGER 05/2007 02/2014 Wagon GSU45R 2GRFE | 3.5L | Petrol ALITIUDE, GRANDE Automatic 4WD
TOYOTA KLUGER 05/2007 02/2014 Wagon GSU40R 2GRFE | 3.5L | Petrol ALITIUDE, GRANDE Automatic FWD
TOYOTA KLUGER 05/2007 02/2014 SUV GSU45R 2GR-FE | 3.5L | Petrol
AWD
TOYOTA KLUGER 05/2007 02/2014 Wagon GSU45R 2GR-FE | 3.5L | Petrol
AWD
TOYOTA KLUGER 05/2007 02/2014 SUV GSU40R 2GR-FE | 3.5L | Petrol
FWD
TOYOTA KLUGER 05/2007 02/2014 Wagon GSU40R 2GR-FE | 3.5L | Petrol
FWD

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SKU: 298969324

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Thomas J. Shandorf
Fort Morgan, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
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Sarah Sofía Ortiz Campos
Draper, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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Znapp
Belleville, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
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Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
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Christopher West
West Palm Beach, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
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Blake Lynch
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